“Don’t worry, ladies and gentlemen. Those chains are made of chrome steel.”
-- Carl Denham, King Kong
Universal City Studios, Inc. would have done well to remember Denham’s famous words when they tried to sue Nintendo over the release of their King Kong-esque video game, Donkey Kong, in 1981 (read story here). The irony is fantastic – just like Denham, Universal attempted to use King Kong as their private money monkey. And, like Denham, their meagre shackles couldn’t hold him from entering the public domain and inflicting severe financial and social embarrassment upon their empire. The only difference is that in real life, Kong has since been steering well clear of tall buildings, choosing instead to make an honest living by appearing in various movies, games and the like.
One of the concerns of this course is “networks of association” (a famous network of associations, Wikipedia, brought me to the Kong vs. Kong anecdote). I would like to wrap up this blog with a look King Kong as an intertext with which to associate previous films I’ve talked about, but also as an allegory for revolutionary changes in both modern and contemporary cinema/media.
As a symbol, King Kong is intertwined with what the course outline refers to as “the ruins of the movie palace”. Today, copyright and ownership issues are centrally related to the network through, for example, legal and illegal peer-to-peer file sharing, just as the Internet has blurred the distinction between the jungle of the private sphere and the metropolis of the public domain. American lawmakers caught on to the correlation between modernity and morality early on, retroactively censoring the naughty bits of King Kong to accord with the Hayes Code. But the law today finds itself as irrelevant as Denham’s “chrome steel” in relation to the intangible Kong of intellectual “property”.
These issues have been nagging at the periphery of my previous entries. The psychoanalytical lens I used to discuss Joseph Cornell’s little monkey in Rose Hobart could be similarly applied to Cooper and Schoedsack’s Kong. But there’s also the fact that Joseph Cornell made Rose Hobart out of the aesthetic scraps of East of Borneo, a precursor the YouTube fan films that have generated so much discussion in class. Similarly, King Kong drew cast members and images from The Most Dangerous Game. The most interesting link between the contemporary fan film and the modern collage is that both challenge authorship by contributing to what is today part of the remix culture.
Manovich (1998) notes how many new media objects subvert traditional cinematic narrative structure and influenced the introduction of “database” cinema as “collections of individual items, where every item has the same significance as any other.” This is a large part of what makes Vertov’s Man With A Movie Camera “avant-garde”. Rose Hobart, in a way, is also a kind of pioneering database film. The city symphony, the dream and the modern experience in general are thereby interconnected. Of course, King Kong adheres to the traditional narrative structure tightly. But my point is that database cinema isn’t just about the way movies are made; it’s also about how they’re watched.
King Kong also finds corollaries in The Fountainhead, namely the use of the skyscraper as synecdoche for the city, embedded with various connotations in writing and film. The text also brings up the issue of intellectual property through Roark’s foray into the demolition business and Rand’s control over the screenplay.
This problematic authorship/auteurship between Vidor’s and Rand’s The Fountainhead is related to Astruc’s camera stylo concept. While the cinema challenges old ways we think about property, we may indeed be seeing cinema evolve into a language similar to the written word today in the sense that images are being used to constitute something new, with artists taking liberties with images as if they were words. Having watched movies both with the class and alone on my computer this semester (as per Astruc’s prediction that everyone would one day have “personal projectors”), I would argue sociality is given new meaning through the network, which, like cinema itself, folds time and space upon itself to bring certain things closer together.
Thus, just as the virtuality of the film destroys the physicality of the movie palace, the act of watching films is becoming more like reading a book, taking on another dimension of intimacy that wasn’t quite there before, whilst also introducing new elements of experience. We constantly have to figure out a “lot of new adjectives” in respect to both the cinematic image itself and the way we think about it.
If anyone feels I’ve neglected the extensive racial/gender etc issues gorillafied in King Kong’s massive clay bulk I apologise. But I think it’s appropriate that at the end of this course I have both an image and a word burned into my mind (drawn respectively from King Kong and Fritz Lang’s Metropolis) that for me captures many of the reflexive feelings toward technology that exist today as they did 80 years ago. Kong’s horrifically comic head is bearing down on the pure, white world of modern and contemporary art, and underneath the image is a single-word subtitle: “Moloch!”